Burn, Baby, burn…

Autodesk Media and Entertainment helps Digital Pictures Sydney cook up an effects feast for the eyes.

By Claudia Kienzle

    

UK Idol: Image courtesy of Digital Pictures © Babyfoot Productions
Image courtesy of Digital Pictures | Farscape - The Peacekeeper Wars. Farscape mark & logo, characters, and elements are trademarks of the Jim Henson Company. All Rights Reserved.

What does a music video for UK Idol winner Will Young have in common with the TV mini-series Farscape: The Peacekeeper Wars? Both were produced with spectacular, big-screen visual effects-the kind we see splashing on cinema screens. And both were created using the powerful Discreet arsenal of visual effects, compositing, editing, and animation solutions at Digital Pictures in Crows Nest, Sydney, Australia.

At Digital Pictures, HD images stored on a Autodesk® Stone® storage system are shared by the Discreet® Inferno®, Discreet® Flame®, and Discreet® Flint® visual effects/compositing suites, and their Discreet® Smoke® nonlinear editing/finishing systems via a robust Autodesk® Wire® network. "This seamless workflow between our creative applications and our powerful storage and networking infrastructure represents a creative leap forward for our company, artists, and clients," says Senior Compositor Mike Seymour.

Greatest Asset
Fueling this uncompromising productivity is Autodesk® Burn™ background rendering solution for Inferno, Flame, Flint, Fire, and Smoke systems, which Seymour calls "their greatest asset." Burn off-loads the time-consuming rendering of complex effects that would typically tie up their Inferno, moving them onto a Burn render farm which cost-effectively processes the tasks in the background at super computer speeds.

"With Burn, artists can create new shots or perfect others while rendering happens simultaneously on the render farm. Burn has allowed the quality of our work to improve because artists can experiment with different iterations without having the rendering slow down their creative momentum," Seymour says.

Working in tandem with Wire-which transfers material between Discreet systems-Burn is vital for big projects involving hundreds of HD layers," adds Seymour.

Manages Complexity
One such technical challenge was Will Young's Your Game music video, which involved hundreds of green screen layers all transferred from film at 25p HD. In the spirit of the bygone era of big MGM stage musicals, Your Game featured visually stunning set backgrounds, including detailed cityscape matte paintings, created using Autodesk® 3ds Max® animation software. 3ds Max and Autodesk® Combustion® complemented a Flame system to set extend an elevated railway complete with steam locomotive and carriages, as well as a large Ferris wheel. Live action shots of Will Young singing, with dancers performing behind him, were composited with these impressive CG sets.

Another challenging project involving extensive 3D compositing was the four-part mini-series, Farscape: The Peacekeeper Wars, which capitalized on Jim Henson Productions' popular Sci-Fi Channel episodic series Farscape. Exploding with incredible, breathtaking effects, Farscape: The Peacekeeper Wars aired in October 2004 on The Sci-Fi Channel to rave reviews from loyal Farscape fans.

Maximizes Time
"Complex effects sequences-like those in Farscape-are typically done in three stages-test comps, refined comps, and comps that have been revised according to feedback from the directors or visual effects supervisors," says Seymour. "Burn helps us manage all that rendering in a way that maximizes our time, equipment, and other resources. With Burn, you don't have to tell the director that no new ground was broken because you were saddled with just keeping up with re-rendering the revisions."

"In only 10 weeks, our visual effects team needed to create credible, riveting space battle shots involving over 150 ships," says Seymour. "Even minor revisions, like adding highlights or another ship to the composite required the entire sequence to be re-rendered."

"Burn increased my productivity by over 50 percent. In the time it would normally take to complete five effects shots, by using Burn I could complete seven or eight, which really moved the project forward," says Seymour. "With our tight deadlines, Burn was a lifesaver. I'll never do another major visual effects project without it. It's brilliant."